Archive for the 'Games' Category

Impressions of the ALA Conference

Jun 27, 2010 in Books, Education, Games, Geek, Personal, Politics, Tech

Ed tech at ALA 2010
Due to a lack of funds (hey, I’m moving!), going to ISTE this year was just not going to happen. Fortunately for me, a confluence of factors turned this weekend into a conference weekend anyway, complete with networking with Twitter friends.

My wife was out of town for the weekend, and a good friend of mine just so happened to be going to DC for the annual American Library Association conference. He had an extra bed in his paid-for by work hotel room and invited me to join him. One bus trip later, and I’m in DC.

Something many people don’t know about me: I was a teenage librarian. In high school I spent a year working after school in my high school’s library, and then two years working in my town’s public library in their children’s department. It was a formative experience that definitely helped set me on my future career path as an educator. Given that, I spent the $25 for the exhibits floor pass.

In a lucky coincidence, I saw that Melissa Techman was going to be in DC on Saturday for the conference. A year ago at NECC, I went down for a day and had lunch with a bunch of special educators and a few other “friends of sped,” Melissa being one of said friends. In some nice symmetry, this year I got to go out to lunch as a friend of libraries with Melissa, Diane Cordell (a long-time Twitter friend that I finally got to meet in person), Gretchen Caserotti, Cathy Jo Nelson, and Kathy Ishizuka. We had plenty of good food and better conversation, as was the case last year.

Kathy is the Technology Editor for the School Library Journal, and later wrote me an e-mail asking for my impressions of the conference. Here’s what I wrote in reply:

It’s funny, this is the second year in a row that I’ve been to the Washington Convention Center and only been able to see the exhibits floor for a conference. The floor is pretty much like the floor of any other large convention: it’s heavy on the free stuff and phony marketing interactions. On the plus side for ALA, this convention didn’t seem to have any strange cult-like booths like the SMART booth at NECC last year.

As a special educator,I was really disappointed on the floor by the assistive technology pavilion, which didn’t seem to really have much in the way of assistive technology at all that I could see. I’d imagine that people with reading difficulties are one of those underserved populations that could stand to have more opportunities for access, and there wasn’t much of that there.

I noticed a definite trend toward making friendlier spaces for the visiting public. Lots of furniture and shelves that look cozy and inviting. I noticed in one booth they were featuring gaming stations to try and get the teenage demographic back into libraries. In the same tone, it was nice to see a good-sized presence of companies that produce comic books and graphic novels there.

On a side note: I’m somewhat surprised by the number of companies that specialize in moving libraries.

Just from the bits and pieces I picked up on from talking to some people and listening in on some others, it’s interesting to see many of the same shared anxieties that teachers and librarians share right now. Increasing technology and decreasing tax revenues are big stressors on both groups, and I very much get the feeling that we’re in the midst of a major reordering of the way the world works for all of us. I think the concern for both groups at the moment is to get out in front of the changes to help guide them in a positive fashion.

Child’s Play!

Nov 12, 2008 in Books, Education, Games, Geek, Personal

As the holiday season fast approaches (Seriously, stores?  Christmas decorations already?), it’s a time when one’s mind turns to good will towards others, at least when not scoping out the latest pre-Black Friday sales.  I just last night saw that this year’s Child’s Play charity is now active.  

Since 2003, over 100,000 gamers worldwide have banded together through Child’s Play, a community based charity grown and nurtured from the game culture and industry. Over two million dollars in donations of toys, games, books and cash for sick kids in children’s hospitals across North America and the world have been collected since our inception.

I have been proud to donate in the past, and am proud to contribute yet again.  Last year they added my local Children’s Hospital of Philadelphia. This year the children over there will see the following books from me:

So if you have it in your hearts and wallets, I encourage you to donate even a small amount to this great charity that really contributes to better quality of life for children stuck in hospitals.

*Spore* Little Bronty

Jun 17, 2008 in Games, None

Video games destroy young lives! Or not.

May 09, 2008 in Education, Games

In a delightful study by Harvard psychologists, they note the following things:

  • BOYS who don’t play videogames at all are at greater risk of getting into trouble than those who play violent games occasionally
  • The violent crime rate has gone down as video game play has gone up
  • There is a correlation between playing M-rated games and aggressive behavior, but that does not mean causation.  More aggressive children could just be drawn to those games

These are all bits and pieces of info floating around in Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do.

In related news, It’s getting a lot harder for kids to get their hands on M-rated games.  In 2000, 85% of kids were able to get adult games.  This year, FTC Secret Shoppers found that only 20% were able to access them.  The video game business is the best content industry when it comes to shutting kids down from getting at adult content.